Obscura® Studio

Design lighting in real time. Decide with precision.

An immersive 3D environment where photometry, materials and atmosphere respond instantly — turning calculations into clear, spatial decisions.

Trial version

14 days full Pro access, free.
Experience the full power
of Obscura®
  • Full access to the Pro Environment
  • Real projects, no demo limitations
  • Test with your own models and photometries
  • Evaluate performance in real-time conditions
  • Compare scenarios before committing
  • Decide with clarity, not assumptions

Try it. Measure it. Then decide.

Obscura® Core

Simple scenes. Focused studies. Built for solo designers and small teams.
  • Core photometric calculation tools
  • Multi-format import (DXF / GLB / IFC)
  • Real-time simulation
  • Independent luminaire integration (IES and 3D model)
  • Up to 20 luminaires per project
  • Single lighting scenario per scene
  • Essential textures and object libraries
  • Standard email support

Obscura® Pro

More capacity.
More flexibility.
No limits.
  • Core photometric calculation tools
  • Multi-format import (DXF / GLB / IFC)
  • Real-time simulation
  • Independent luminaire integration (IES and 3D model)
  • Unlimited luminaires per scene
  • Multiple scenarios per project
  • Extended textures and object libraries
  • Priority support
Start with a 14-day free trial.

Frequently Asked Questions

Below are concise answers to the most common questions about Obscura: its philosophy, capabilities, technical framework, and intended use. If you require more detailed or project-specific information, please contact us directly.
1What is the philosophy behind Obscura?
Obscura is built on three core principles: Light is not only technical — it is experiential. Design decisions should be understood spatially, not only numerically. Real-time simulation reduces uncertainty and restores clarity in the design process. Obscura exists to bridge measurable performance and lived atmosphere.
2What is Obscura?
Obscura is a real-time 3D lighting simulation platform designed to explore, compare and present lighting atmospheres in both outdoor and indoor environments.
3Does Obscura perform photometric calculations?
Yes. You can define calculation surfaces and obtain key metrics such as average illuminance and uniformity.
4Can I import my own luminaires?
Yes. You can import 3D models and attach IES photometries to create custom luminaire assemblies.
5Which file formats are supported?
Photometry: IES 3D models: GLB (recommended)
6Can I simulate real environmental conditions?
Yes. Obscura allows you to define geographic location, date, time, sun and moon position, as well as weather conditions (fog, rain, snow).
7Is Obscura suitable for both outdoor and indoor projects?
Yes. It is particularly powerful for urban outdoor environments, but it can also be used for interior lighting scenarios.
8Can I compare different lighting scenarios within one project?
Yes. Projects can be duplicated to test different luminaires, mounting heights, spacing, and night-time programming strategies.
9Can I export images and reports?
High-resolution image export is available. Advanced PDF reporting (including luminaire schedules and calculation summaries) will be introduced in a future version.
10What technology powers Obscura?
Obscura is built on Unreal Engine, enabling real-time photorealistic rendering and fluid navigation.